﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GridData
{
    public GridType Type;
    public int PosX;
    public int PosY;
    public TreePartData TreePart;
    public bool IsTarget;

    public bool CanSeed
    {
        get { return PosY == Const.DirtStar && PlayerData.Instance.Status == PlayerStatus.SetSeed; }
    }

}
